
01. Problem Statement
The current gaming app landscape lacks a comprehensive platform that consolidates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and seamless streaming capabilities, leading to a fragmented and suboptimal gaming experience for users.
02. Solution
To address the issue, the proposed solution is to develop an all-in-one gaming app that seamlessly integrates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and streamlined streaming functionalities. This one-stop gaming app aims to provide gamers with a unified and immersive gaming ecosystem, eliminating the need for multiple apps and enhancing user satisfaction and engagement within a vibrant gaming community.
03. My Role & Responsibility
Design Strategy
Research
Competitive Analysis
User Interview
Card Sorting
User Flow
User Journey Map
Empathy Map
Persona
Information Architecture
Wireframes
Prototyping
Visual Design
Testing

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
02. Define
Problem Statement
Persona
Empathy Map
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
05. Design Strategy
Executive Intent
Our platform enables you to play PC, console, casual and xbox games on any configuration with VM technology. The supporting features will be community, in app purchase of accessories, participate in tournaments.
Target Audience
College Students
Working Professional
Age Group: 18 to 30 Years
General Task
Setting up account
Browse free gaming
Subscribe to play VM games
Dedicate community
In app gears purchase
Tournaments
Technology Constraints
Updated OS system and Web Browser
Stable internet connection
Cross Channels
Mobile device (Android, iOS)
iPad & Tablet (iOS, Android & Windows)
Website (Desktop)
Critical Success Factor
VM Gaming
Dedicated Community

07. Research
Qualitative Research
Qualitative research, was used to understand the preferences, behaviors and pain points of the target audience (Low, Mid & Senior Gamers). Valuable insights were gathered from these audience by conducting user interviews and surveys.
This approach provided deeper context to inform the design decisions, ensuring that the final gaming app solution is user-centric, engaging, and tailored to meet the specific needs of our audience.
“ As a college student, I love playing games I expect the gaming app to offer a wide variety of games to choose from. It should cater to different genres and preferences, providing a diverse and engaging gaming experience.
“ An intuitive and easy-to-navigate interface is essential for me. I expect the app to be user-friendly, with clear menus, well-organized content, and straightforward navigation to access all its features seamlessly.
“ I'm looking for a gaming app that regularly hosts tournaments and competitions. Participating in competitive events adds excitement and motivation to play, and it would be great to earn rewards or recognition for achievements.
“ I hope the gaming app delivers a smooth and lag-free gaming experience. Responsiveness is crucial for any gaming app, and it should ensure that actions are executed quickly and accurately.

08. User Persona
“ Sunil Kumar is a dynamic 27-year-old marketing manager with a passion for gaming. Juggling a demanding job and personal life, Sunil finds solace and excitement in immersive gaming experiences during his leisure time. He enjoys exploring a wide variety of games and watching streams, from action-packed adventures to strategic simulations.
Age
Gender
Status
Education
Location
27
Male
Single
BA
Hyderabad

Sunil Kumar
Goal
Be a Professional Gamer
Download free playing
Connect with other gamers
Play high end games without upgradation
One stop for gaming gears
Motivations
Plays everyday gaming
Latest games
Sharing achievement with friends/gamers
Frustrations
Constant need to upgrade phone
Loosing track of time
Pay for most game





14. Low-Fidelity Wireframe
Wireframes are the backbone of successful digital product as it establish the structure of possible design solutions. Low-fidelity wireframe were created by sketching out the layout of the gaming app's design. It allowed us to quickly test and gather feedback on the app's layout and functionality before proceeding further onto detailed design.









15. Mid-Fidelity Wireframe


















16. My Learning
Over the 4-month UI/UX Design certification course, I have gained invaluable experience in user research methodologies like user interviews and surveys, developed a strong grasp of design strategy, honed my skills in creating user flows and information architecture, and crafting art of both low-fidelity and high-fidelity wireframes, along with designing comprehensive design guidelines - all of which have equipped me to create seamless and user-centric digital experiences that resonate with users and elevate the field of UX design.
The overall experience of taking this course was immensely enriching and rewarding, as it provided hands-on learning opportunities, expert guidance from industry professionals, and a collaborative learning environment that empowered me to grow as a UI/UX designer.
It enabled me to apply the knowledge gained effectively, and understand there is always a room for improvement.

THANK YOU
For Watching


01. Problem Statement
The current gaming app landscape lacks a comprehensive platform that consolidates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and seamless streaming capabilities, leading to a fragmented and suboptimal gaming experience for users.
02. Solution
To address the issue, the proposed solution is to develop an all-in-one gaming app that seamlessly integrates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and streamlined streaming functionalities. This one-stop gaming app aims to provide gamers with a unified and immersive gaming ecosystem, eliminating the need for multiple apps and enhancing user satisfaction and engagement within a vibrant gaming community.
03. My Role & Responsibility
Design Strategy
Research
Competitive Analysis
User Interview
Card Sorting
User Flow
User Journey Map
Empathy Map
Persona
Information Architecture
Wireframes
Prototyping
Visual Design
Testing

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
02. Define
Problem Statement
Persona
Empathy Map
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
02. Define
Problem Statement
Persona
Empathy Map
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
05. Design Strategy
Executive Intent
Our platform enables you to play PC, console, casual and xbox games on any configuration with VM technology. The supporting features will be community, in app purchase of accessories, participate in tournaments.
Target Audience
College Students
Working Professional
Age Group: 18 to 30 Years
General Task
Setting up account
Browse free gaming
Subscribe to play VM games
Dedicate community
In app gears purchase
Tournaments
Technology Constraints
Updated OS system and Web Browser
Stable internet connection
Cross Channels
Mobile device (Android, iOS)
iPad & Tablet (iOS, Android & Windows)
Website (Desktop)
Critical Success Factor
VM Gaming
Dedicated Community


07. Research
Qualitative Research
Qualitative research, was used to understand the preferences, behaviors and pain points of the target audience (Low, Mid & Senior Gamers). Valuable insights were gathered from these audience by conducting user interviews and surveys.
This approach provided deeper context to inform the design decisions, ensuring that the final gaming app solution is user-centric, engaging, and tailored to meet the specific needs of our audience.
“ As a college student, I love playing games I expect the gaming app to offer a wide variety of games to choose from. It should cater to different genres and preferences, providing a diverse and engaging gaming experience.
“ An intuitive and easy-to-navigate interface is essential for me. I expect the app to be user-friendly, with clear menus, well-organized content, and straightforward navigation to access all its features seamlessly.
“ I'm looking for a gaming app that regularly hosts tournaments and competitions. Participating in competitive events adds excitement and motivation to play, and it would be great to earn rewards or recognition for achievements.
“ I hope the gaming app delivers a smooth and lag-free gaming experience. Responsiveness is crucial for any gaming app, and it should ensure that actions are executed quickly and accurately.


08. User Persona
“ Sunil Kumar is a dynamic 27-year-old marketing manager with a passion for gaming. Juggling a demanding job and personal life, Sunil finds solace and excitement in immersive gaming experiences during his leisure time. He enjoys exploring a wide variety of games and watching streams, from action-packed adventures to strategic simulations.
Age
Gender
Status
Education
Location
27
Male
Single
BA
Hyderabad


Sunil Kumar
Goal
Be a Professional Gamer
Download free playing
Connect with other gamers
Play high end games without upgradation
One stop for gaming gears
Motivations
Plays everyday gaming
Latest games
Sharing achievement with friends/gamers
Frustrations
Constant need to upgrade phone
Loosing track of time
Pay for most game










14. Low-Fidelity Wireframe
Wireframes are the backbone of successful digital product as it establish the structure of possible design solutions. Low-fidelity wireframe were created by sketching out the layout of the gaming app's design. It allowed us to quickly test and gather feedback on the app's layout and functionality before proceeding further onto detailed design.


















15. Mid-Fidelity Wireframe




































16. My Learning
Over the 4-month UI/UX Design certification course, I have gained invaluable experience in user research methodologies like user interviews and surveys, developed a strong grasp of design strategy, honed my skills in creating user flows and information architecture, and crafting art of both low-fidelity and high-fidelity wireframes, along with designing comprehensive design guidelines - all of which have equipped me to create seamless and user-centric digital experiences that resonate with users and elevate the field of UX design.
The overall experience of taking this course was immensely enriching and rewarding, as it provided hands-on learning opportunities, expert guidance from industry professionals, and a collaborative learning environment that empowered me to grow as a UI/UX designer.
It enabled me to apply the knowledge gained effectively, and understand there is always a room for improvement.

THANK YOU
For Watching

THANK YOU
For Watching


01. Problem Statement
The current gaming app landscape lacks a comprehensive platform that consolidates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and seamless streaming capabilities, leading to a fragmented and suboptimal gaming experience for users.
02. Solution
To address the issue, the proposed solution is to develop an all-in-one gaming app that seamlessly integrates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and streamlined streaming functionalities. This one-stop gaming app aims to provide gamers with a unified and immersive gaming ecosystem, eliminating the need for multiple apps and enhancing user satisfaction and engagement within a vibrant gaming community.
03. My Role & Responsibility
Design Strategy
Research
Competitive Analysis
User Interview
Card Sorting
User Flow
User Journey Map
Empathy Map
Persona
Information Architecture
Wireframes
Prototyping
Visual Design
Testing

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
02. Define
Problem Statement
Persona
Empathy Map

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
02. Define
Problem Statement
Persona
Empathy Map
05. Design Strategy
Executive Intent
Our platform enables you to play PC, console, casual and xbox games on any configuration with VM technology. The supporting features will be community, in app purchase of accessories, participate in tournaments.
Target Audience
College Students
Working Professional
Age Group: 18 to 30 Years
General Task
Setting up account
Browse free gaming
Subscribe to play VM games
Dedicate community
In app gears purchase
Tournaments
Technology Constraints
Updated OS system and Web Browser
Stable internet connection
Cross Channels
Mobile device (Android, iOS)
iPad & Tablet (iOS, Android & Windows)
Website (Desktop)
Critical Success Factor
VM Gaming
Dedicated Community


07. Research
Qualitative Research
Qualitative research, was used to understand the preferences, behaviors and pain points of the target audience (Low, Mid & Senior Gamers). Valuable insights were gathered from these audience by conducting user interviews and surveys.
This approach provided deeper context to inform the design decisions, ensuring that the final gaming app solution is user-centric, engaging, and tailored to meet the specific needs of our audience.
“ As a college student, I love playing games I expect the gaming app to offer a wide variety of games to choose from. It should cater to different genres and preferences, providing a diverse and engaging gaming experience.
“ An intuitive and easy-to-navigate interface is essential for me. I expect the app to be user-friendly, with clear menus, well-organized content, and straightforward navigation to access all its features seamlessly.
“ I'm looking for a gaming app that regularly hosts tournaments and competitions. Participating in competitive events adds excitement and motivation to play, and it would be great to earn rewards or recognition for achievements.
“ I hope the gaming app delivers a smooth and lag-free gaming experience. Responsiveness is crucial for any gaming app, and it should ensure that actions are executed quickly and accurately.


08. User Persona
“ Sunil Kumar is a dynamic 27-year-old marketing manager with a passion for gaming. Juggling a demanding job and personal life, Sunil finds solace and excitement in immersive gaming experiences during his leisure time. He enjoys exploring a wide variety of games and watching streams, from action-packed adventures to strategic simulations.
Age
Gender
Status
Education
Location
27
Male
Single
BA
Hyderabad


Sunil Kumar
Goal
Be a Professional Gamer
Download free playing
Connect with other gamers
Play high end games without upgradation
One stop for gaming gears
Motivations
Plays everyday gaming
Latest games
Sharing achievement with friends/gamers
Frustrations
Constant need to upgrade phone
Loosing track of time
Pay for most game










14. Low-Fidelity Wireframe
Wireframes are the backbone of successful digital product as it establish the structure of possible design solutions. Low-fidelity wireframe were created by sketching out the layout of the gaming app's design. It allowed us to quickly test and gather feedback on the app's layout and functionality before proceeding further onto detailed design.


















15. Mid-Fidelity Wireframe




































16. My Learning
Over the 4-month UI/UX Design certification course, I have gained invaluable experience in user research methodologies like user interviews and surveys, developed a strong grasp of design strategy, honed my skills in creating user flows and information architecture, and crafting art of both low-fidelity and high-fidelity wireframes, along with designing comprehensive design guidelines - all of which have equipped me to create seamless and user-centric digital experiences that resonate with users and elevate the field of UX design.
The overall experience of taking this course was immensely enriching and rewarding, as it provided hands-on learning opportunities, expert guidance from industry professionals, and a collaborative learning environment that empowered me to grow as a UI/UX designer.
It enabled me to apply the knowledge gained effectively, and understand there is always a room for improvement.

THANK YOU
For Watching

THANK YOU
For Watching

01. Problem Statement
The current gaming app landscape lacks a comprehensive platform that consolidates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and seamless streaming capabilities, leading to a fragmented and suboptimal gaming experience for users.
02. Solution
To address the issue, the proposed solution is to develop an all-in-one gaming app that seamlessly integrates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and streamlined streaming functionalities. This one-stop gaming app aims to provide gamers with a unified and immersive gaming ecosystem, eliminating the need for multiple apps and enhancing user satisfaction and engagement within a vibrant gaming community.
03. My Role & Responsibility
Design Strategy
Research
Competitive Analysis
User Interview
Card Sorting
User Flow
User Journey Map
Empathy Map
Persona
Information Architecture
Wireframes
Prototyping
Visual Design
Testing

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
02. Define
Problem Statement
Persona
Empathy Map
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
05. Design Strategy
Executive Intent
Our platform enables you to play PC, console, casual and xbox games on any configuration with VM technology. The supporting features will be community, in app purchase of accessories, participate in tournaments.
Target Audience
College Students
Working Professional
Age Group: 18 to 30 Years
General Task
Setting up account
Browse free gaming
Subscribe to play VM games
Dedicate community
In app gears purchase
Tournaments
Technology Constraints
Updated OS system and Web Browser
Stable internet connection
Cross Channels
Mobile device (Android, iOS)
iPad & Tablet (iOS, Android & Windows)
Website (Desktop)
Critical Success Factor
VM Gaming
Dedicated Community

07. Research
Qualitative Research
Qualitative research, was used to understand the preferences, behaviors and pain points of the target audience (Low, Mid & Senior Gamers). Valuable insights were gathered from these audience by conducting user interviews and surveys.
This approach provided deeper context to inform the design decisions, ensuring that the final gaming app solution is user-centric, engaging, and tailored to meet the specific needs of our audience.
“ As a college student, I love playing games I expect the gaming app to offer a wide variety of games to choose from. It should cater to different genres and preferences, providing a diverse and engaging gaming experience.
“ An intuitive and easy-to-navigate interface is essential for me. I expect the app to be user-friendly, with clear menus, well-organized content, and straightforward navigation to access all its features seamlessly.
“ I'm looking for a gaming app that regularly hosts tournaments and competitions. Participating in competitive events adds excitement and motivation to play, and it would be great to earn rewards or recognition for achievements.
“ I hope the gaming app delivers a smooth and lag-free gaming experience. Responsiveness is crucial for any gaming app, and it should ensure that actions are executed quickly and accurately.

08. User Persona
“ Sunil Kumar is a dynamic 27-year-old marketing manager with a passion for gaming. Juggling a demanding job and personal life, Sunil finds solace and excitement in immersive gaming experiences during his leisure time. He enjoys exploring a wide variety of games and watching streams, from action-packed adventures to strategic simulations.
Age
Gender
Status
Education
Location
27
Male
Single
BA
Hyderabad

Sunil Kumar
Goal
Be a Professional Gamer
Download free playing
Connect with other gamers
Play high end games without upgradation
One stop for gaming gears
Motivations
Plays everyday gaming
Latest games
Sharing achievement with friends/gamers
Frustrations
Constant need to upgrade phone
Loosing track of time
Pay for most game





14. Low-Fidelity Wireframe
Wireframes are the backbone of successful digital product as it establish the structure of possible design solutions. Low-fidelity wireframe were created by sketching out the layout of the gaming app's design. It allowed us to quickly test and gather feedback on the app's layout and functionality before proceeding further onto detailed design.









15. Mid-Fidelity Wireframe


















16. My Learning
Over the 4-month UI/UX Design certification course, I have gained invaluable experience in user research methodologies like user interviews and surveys, developed a strong grasp of design strategy, honed my skills in creating user flows and information architecture, and crafting art of both low-fidelity and high-fidelity wireframes, along with designing comprehensive design guidelines - all of which have equipped me to create seamless and user-centric digital experiences that resonate with users and elevate the field of UX design.
The overall experience of taking this course was immensely enriching and rewarding, as it provided hands-on learning opportunities, expert guidance from industry professionals, and a collaborative learning environment that empowered me to grow as a UI/UX designer.
It enabled me to apply the knowledge gained effectively, and understand there is always a room for improvement.

THANK YOU
For Watching


01. Problem Statement
The current gaming app landscape lacks a comprehensive platform that consolidates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and seamless streaming capabilities, leading to a fragmented and suboptimal gaming experience for users.
02. Solution
To address the issue, the proposed solution is to develop an all-in-one gaming app that seamlessly integrates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and streamlined streaming functionalities. This one-stop gaming app aims to provide gamers with a unified and immersive gaming ecosystem, eliminating the need for multiple apps and enhancing user satisfaction and engagement within a vibrant gaming community.
03. My Role & Responsibility
Design Strategy
Research
Competitive Analysis
User Interview
Card Sorting
User Flow
User Journey Map
Empathy Map
Persona
Information Architecture
Wireframes
Prototyping
Visual Design
Testing

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
02. Define
Problem Statement
Persona
Empathy Map
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
02. Define
Problem Statement
Persona
Empathy Map
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
05. Design Strategy
Executive Intent
Our platform enables you to play PC, console, casual and xbox games on any configuration with VM technology. The supporting features will be community, in app purchase of accessories, participate in tournaments.
Target Audience
College Students
Working Professional
Age Group: 18 to 30 Years
General Task
Setting up account
Browse free gaming
Subscribe to play VM games
Dedicate community
In app gears purchase
Tournaments
Technology Constraints
Updated OS system and Web Browser
Stable internet connection
Cross Channels
Mobile device (Android, iOS)
iPad & Tablet (iOS, Android & Windows)
Website (Desktop)
Critical Success Factor
VM Gaming
Dedicated Community


07. Research
Qualitative Research
Qualitative research, was used to understand the preferences, behaviors and pain points of the target audience (Low, Mid & Senior Gamers). Valuable insights were gathered from these audience by conducting user interviews and surveys.
This approach provided deeper context to inform the design decisions, ensuring that the final gaming app solution is user-centric, engaging, and tailored to meet the specific needs of our audience.
“ As a college student, I love playing games I expect the gaming app to offer a wide variety of games to choose from. It should cater to different genres and preferences, providing a diverse and engaging gaming experience.
“ An intuitive and easy-to-navigate interface is essential for me. I expect the app to be user-friendly, with clear menus, well-organized content, and straightforward navigation to access all its features seamlessly.
“ I'm looking for a gaming app that regularly hosts tournaments and competitions. Participating in competitive events adds excitement and motivation to play, and it would be great to earn rewards or recognition for achievements.
“ I hope the gaming app delivers a smooth and lag-free gaming experience. Responsiveness is crucial for any gaming app, and it should ensure that actions are executed quickly and accurately.


08. User Persona
“ Sunil Kumar is a dynamic 27-year-old marketing manager with a passion for gaming. Juggling a demanding job and personal life, Sunil finds solace and excitement in immersive gaming experiences during his leisure time. He enjoys exploring a wide variety of games and watching streams, from action-packed adventures to strategic simulations.
Age
Gender
Status
Education
Location
27
Male
Single
BA
Hyderabad


Sunil Kumar
Goal
Be a Professional Gamer
Download free playing
Connect with other gamers
Play high end games without upgradation
One stop for gaming gears
Motivations
Plays everyday gaming
Latest games
Sharing achievement with friends/gamers
Frustrations
Constant need to upgrade phone
Loosing track of time
Pay for most game










14. Low-Fidelity Wireframe
Wireframes are the backbone of successful digital product as it establish the structure of possible design solutions. Low-fidelity wireframe were created by sketching out the layout of the gaming app's design. It allowed us to quickly test and gather feedback on the app's layout and functionality before proceeding further onto detailed design.


















15. Mid-Fidelity Wireframe




































16. My Learning
Over the 4-month UI/UX Design certification course, I have gained invaluable experience in user research methodologies like user interviews and surveys, developed a strong grasp of design strategy, honed my skills in creating user flows and information architecture, and crafting art of both low-fidelity and high-fidelity wireframes, along with designing comprehensive design guidelines - all of which have equipped me to create seamless and user-centric digital experiences that resonate with users and elevate the field of UX design.
The overall experience of taking this course was immensely enriching and rewarding, as it provided hands-on learning opportunities, expert guidance from industry professionals, and a collaborative learning environment that empowered me to grow as a UI/UX designer.
It enabled me to apply the knowledge gained effectively, and understand there is always a room for improvement.

THANK YOU
For Watching

THANK YOU
For Watching


01. Problem Statement
The current gaming app landscape lacks a comprehensive platform that consolidates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and seamless streaming capabilities, leading to a fragmented and suboptimal gaming experience for users.
02. Solution
To address the issue, the proposed solution is to develop an all-in-one gaming app that seamlessly integrates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and streamlined streaming functionalities. This one-stop gaming app aims to provide gamers with a unified and immersive gaming ecosystem, eliminating the need for multiple apps and enhancing user satisfaction and engagement within a vibrant gaming community.
03. My Role & Responsibility
Design Strategy
Research
Competitive Analysis
User Interview
Card Sorting
User Flow
User Journey Map
Empathy Map
Persona
Information Architecture
Wireframes
Prototyping
Visual Design
Testing

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
02. Define
Problem Statement
Persona
Empathy Map

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
02. Define
Problem Statement
Persona
Empathy Map
05. Design Strategy
Executive Intent
Our platform enables you to play PC, console, casual and xbox games on any configuration with VM technology. The supporting features will be community, in app purchase of accessories, participate in tournaments.
Target Audience
College Students
Working Professional
Age Group: 18 to 30 Years
General Task
Setting up account
Browse free gaming
Subscribe to play VM games
Dedicate community
In app gears purchase
Tournaments
Technology Constraints
Updated OS system and Web Browser
Stable internet connection
Cross Channels
Mobile device (Android, iOS)
iPad & Tablet (iOS, Android & Windows)
Website (Desktop)
Critical Success Factor
VM Gaming
Dedicated Community


07. Research
Qualitative Research
Qualitative research, was used to understand the preferences, behaviors and pain points of the target audience (Low, Mid & Senior Gamers). Valuable insights were gathered from these audience by conducting user interviews and surveys.
This approach provided deeper context to inform the design decisions, ensuring that the final gaming app solution is user-centric, engaging, and tailored to meet the specific needs of our audience.
“ As a college student, I love playing games I expect the gaming app to offer a wide variety of games to choose from. It should cater to different genres and preferences, providing a diverse and engaging gaming experience.
“ An intuitive and easy-to-navigate interface is essential for me. I expect the app to be user-friendly, with clear menus, well-organized content, and straightforward navigation to access all its features seamlessly.
“ I'm looking for a gaming app that regularly hosts tournaments and competitions. Participating in competitive events adds excitement and motivation to play, and it would be great to earn rewards or recognition for achievements.
“ I hope the gaming app delivers a smooth and lag-free gaming experience. Responsiveness is crucial for any gaming app, and it should ensure that actions are executed quickly and accurately.


08. User Persona
“ Sunil Kumar is a dynamic 27-year-old marketing manager with a passion for gaming. Juggling a demanding job and personal life, Sunil finds solace and excitement in immersive gaming experiences during his leisure time. He enjoys exploring a wide variety of games and watching streams, from action-packed adventures to strategic simulations.
Age
Gender
Status
Education
Location
27
Male
Single
BA
Hyderabad


Sunil Kumar
Goal
Be a Professional Gamer
Download free playing
Connect with other gamers
Play high end games without upgradation
One stop for gaming gears
Motivations
Plays everyday gaming
Latest games
Sharing achievement with friends/gamers
Frustrations
Constant need to upgrade phone
Loosing track of time
Pay for most game










14. Low-Fidelity Wireframe
Wireframes are the backbone of successful digital product as it establish the structure of possible design solutions. Low-fidelity wireframe were created by sketching out the layout of the gaming app's design. It allowed us to quickly test and gather feedback on the app's layout and functionality before proceeding further onto detailed design.


















15. Mid-Fidelity Wireframe




































16. My Learning
Over the 4-month UI/UX Design certification course, I have gained invaluable experience in user research methodologies like user interviews and surveys, developed a strong grasp of design strategy, honed my skills in creating user flows and information architecture, and crafting art of both low-fidelity and high-fidelity wireframes, along with designing comprehensive design guidelines - all of which have equipped me to create seamless and user-centric digital experiences that resonate with users and elevate the field of UX design.
The overall experience of taking this course was immensely enriching and rewarding, as it provided hands-on learning opportunities, expert guidance from industry professionals, and a collaborative learning environment that empowered me to grow as a UI/UX designer.
It enabled me to apply the knowledge gained effectively, and understand there is always a room for improvement.

THANK YOU
For Watching

THANK YOU
For Watching

01. Problem Statement
The current gaming app landscape lacks a comprehensive platform that consolidates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and seamless streaming capabilities, leading to a fragmented and suboptimal gaming experience for users.
02. Solution
To address the issue, the proposed solution is to develop an all-in-one gaming app that seamlessly integrates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and streamlined streaming functionalities. This one-stop gaming app aims to provide gamers with a unified and immersive gaming ecosystem, eliminating the need for multiple apps and enhancing user satisfaction and engagement within a vibrant gaming community.
03. My Role & Responsibility
Design Strategy
Research
Competitive Analysis
User Interview
Card Sorting
User Flow
User Journey Map
Empathy Map
Persona
Information Architecture
Wireframes
Prototyping
Visual Design
Testing

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
02. Define
Problem Statement
Persona
Empathy Map
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
05. Design Strategy
Executive Intent
Our platform enables you to play PC, console, casual and xbox games on any configuration with VM technology. The supporting features will be community, in app purchase of accessories, participate in tournaments.
Target Audience
College Students
Working Professional
Age Group: 18 to 30 Years
General Task
Setting up account
Browse free gaming
Subscribe to play VM games
Dedicate community
In app gears purchase
Tournaments
Technology Constraints
Updated OS system and Web Browser
Stable internet connection
Cross Channels
Mobile device (Android, iOS)
iPad & Tablet (iOS, Android & Windows)
Website (Desktop)
Critical Success Factor
VM Gaming
Dedicated Community

07. Research
Qualitative Research
Qualitative research, was used to understand the preferences, behaviors and pain points of the target audience (Low, Mid & Senior Gamers). Valuable insights were gathered from these audience by conducting user interviews and surveys.
This approach provided deeper context to inform the design decisions, ensuring that the final gaming app solution is user-centric, engaging, and tailored to meet the specific needs of our audience.
“ As a college student, I love playing games I expect the gaming app to offer a wide variety of games to choose from. It should cater to different genres and preferences, providing a diverse and engaging gaming experience.
“ An intuitive and easy-to-navigate interface is essential for me. I expect the app to be user-friendly, with clear menus, well-organized content, and straightforward navigation to access all its features seamlessly.
“ I'm looking for a gaming app that regularly hosts tournaments and competitions. Participating in competitive events adds excitement and motivation to play, and it would be great to earn rewards or recognition for achievements.
“ I hope the gaming app delivers a smooth and lag-free gaming experience. Responsiveness is crucial for any gaming app, and it should ensure that actions are executed quickly and accurately.

08. User Persona
“ Sunil Kumar is a dynamic 27-year-old marketing manager with a passion for gaming. Juggling a demanding job and personal life, Sunil finds solace and excitement in immersive gaming experiences during his leisure time. He enjoys exploring a wide variety of games and watching streams, from action-packed adventures to strategic simulations.
Age
Gender
Status
Education
Location
27
Male
Single
BA
Hyderabad

Sunil Kumar
Goal
Be a Professional Gamer
Download free playing
Connect with other gamers
Play high end games without upgradation
One stop for gaming gears
Motivations
Plays everyday gaming
Latest games
Sharing achievement with friends/gamers
Frustrations
Constant need to upgrade phone
Loosing track of time
Pay for most game





14. Low-Fidelity Wireframe
Wireframes are the backbone of successful digital product as it establish the structure of possible design solutions. Low-fidelity wireframe were created by sketching out the layout of the gaming app's design. It allowed us to quickly test and gather feedback on the app's layout and functionality before proceeding further onto detailed design.









15. Mid-Fidelity Wireframe


















16. My Learning
Over the 4-month UI/UX Design certification course, I have gained invaluable experience in user research methodologies like user interviews and surveys, developed a strong grasp of design strategy, honed my skills in creating user flows and information architecture, and crafting art of both low-fidelity and high-fidelity wireframes, along with designing comprehensive design guidelines - all of which have equipped me to create seamless and user-centric digital experiences that resonate with users and elevate the field of UX design.
The overall experience of taking this course was immensely enriching and rewarding, as it provided hands-on learning opportunities, expert guidance from industry professionals, and a collaborative learning environment that empowered me to grow as a UI/UX designer.
It enabled me to apply the knowledge gained effectively, and understand there is always a room for improvement.

THANK YOU
For Watching


01. Problem Statement
The current gaming app landscape lacks a comprehensive platform that consolidates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and seamless streaming capabilities, leading to a fragmented and suboptimal gaming experience for users.
02. Solution
To address the issue, the proposed solution is to develop an all-in-one gaming app that seamlessly integrates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and streamlined streaming functionalities. This one-stop gaming app aims to provide gamers with a unified and immersive gaming ecosystem, eliminating the need for multiple apps and enhancing user satisfaction and engagement within a vibrant gaming community.
03. My Role & Responsibility
Design Strategy
Research
Competitive Analysis
User Interview
Card Sorting
User Flow
User Journey Map
Empathy Map
Persona
Information Architecture
Wireframes
Prototyping
Visual Design
Testing

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
02. Define
Problem Statement
Persona
Empathy Map
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
02. Define
Problem Statement
Persona
Empathy Map
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
05. Design Strategy
Executive Intent
Our platform enables you to play PC, console, casual and xbox games on any configuration with VM technology. The supporting features will be community, in app purchase of accessories, participate in tournaments.
Target Audience
College Students
Working Professional
Age Group: 18 to 30 Years
General Task
Setting up account
Browse free gaming
Subscribe to play VM games
Dedicate community
In app gears purchase
Tournaments
Technology Constraints
Updated OS system and Web Browser
Stable internet connection
Cross Channels
Mobile device (Android, iOS)
iPad & Tablet (iOS, Android & Windows)
Website (Desktop)
Critical Success Factor
VM Gaming
Dedicated Community


07. Research
Qualitative Research
Qualitative research, was used to understand the preferences, behaviors and pain points of the target audience (Low, Mid & Senior Gamers). Valuable insights were gathered from these audience by conducting user interviews and surveys.
This approach provided deeper context to inform the design decisions, ensuring that the final gaming app solution is user-centric, engaging, and tailored to meet the specific needs of our audience.
“ As a college student, I love playing games I expect the gaming app to offer a wide variety of games to choose from. It should cater to different genres and preferences, providing a diverse and engaging gaming experience.
“ An intuitive and easy-to-navigate interface is essential for me. I expect the app to be user-friendly, with clear menus, well-organized content, and straightforward navigation to access all its features seamlessly.
“ I'm looking for a gaming app that regularly hosts tournaments and competitions. Participating in competitive events adds excitement and motivation to play, and it would be great to earn rewards or recognition for achievements.
“ I hope the gaming app delivers a smooth and lag-free gaming experience. Responsiveness is crucial for any gaming app, and it should ensure that actions are executed quickly and accurately.


08. User Persona
“ Sunil Kumar is a dynamic 27-year-old marketing manager with a passion for gaming. Juggling a demanding job and personal life, Sunil finds solace and excitement in immersive gaming experiences during his leisure time. He enjoys exploring a wide variety of games and watching streams, from action-packed adventures to strategic simulations.
Age
Gender
Status
Education
Location
27
Male
Single
BA
Hyderabad


Sunil Kumar
Goal
Be a Professional Gamer
Download free playing
Connect with other gamers
Play high end games without upgradation
One stop for gaming gears
Motivations
Plays everyday gaming
Latest games
Sharing achievement with friends/gamers
Frustrations
Constant need to upgrade phone
Loosing track of time
Pay for most game










14. Low-Fidelity Wireframe
Wireframes are the backbone of successful digital product as it establish the structure of possible design solutions. Low-fidelity wireframe were created by sketching out the layout of the gaming app's design. It allowed us to quickly test and gather feedback on the app's layout and functionality before proceeding further onto detailed design.


















15. Mid-Fidelity Wireframe




































16. My Learning
Over the 4-month UI/UX Design certification course, I have gained invaluable experience in user research methodologies like user interviews and surveys, developed a strong grasp of design strategy, honed my skills in creating user flows and information architecture, and crafting art of both low-fidelity and high-fidelity wireframes, along with designing comprehensive design guidelines - all of which have equipped me to create seamless and user-centric digital experiences that resonate with users and elevate the field of UX design.
The overall experience of taking this course was immensely enriching and rewarding, as it provided hands-on learning opportunities, expert guidance from industry professionals, and a collaborative learning environment that empowered me to grow as a UI/UX designer.
It enabled me to apply the knowledge gained effectively, and understand there is always a room for improvement.

THANK YOU
For Watching

THANK YOU
For Watching


01. Problem Statement
The current gaming app landscape lacks a comprehensive platform that consolidates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and seamless streaming capabilities, leading to a fragmented and suboptimal gaming experience for users.
02. Solution
To address the issue, the proposed solution is to develop an all-in-one gaming app that seamlessly integrates virtual machine gaming, tournaments, a dedicated community, in-app store for gaming gears, and streamlined streaming functionalities. This one-stop gaming app aims to provide gamers with a unified and immersive gaming ecosystem, eliminating the need for multiple apps and enhancing user satisfaction and engagement within a vibrant gaming community.
03. My Role & Responsibility
Design Strategy
Research
Competitive Analysis
User Interview
Card Sorting
User Flow
User Journey Map
Empathy Map
Persona
Information Architecture
Wireframes
Prototyping
Visual Design
Testing

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
02. Define
Problem Statement
Persona
Empathy Map

04. Design Process
The design process for the gaming app UX case study involved thorough research and analysis to understand user needs and preferences. Through ideation, prototyping, and iterative design, we crafted a comprehensive one-stop gaming app, integrating virtual machine gaming, tournaments, dedicated community, in-app store for gaming gears, and seamless streaming capabilities.
4 Months
38+
Screens
01. Discover
Stakeholder Interview
Design Strategy
Competitive Analysis
User Research
03. Ideate
User Journey Map
Userflow
Information Architecture
05. Test
Usability Testing
04. Design
Lo-Fi Wireframe
Hi-Fi Wireframe
Visual Design
Interactive Prototype
02. Define
Problem Statement
Persona
Empathy Map
05. Design Strategy
Executive Intent
Our platform enables you to play PC, console, casual and xbox games on any configuration with VM technology. The supporting features will be community, in app purchase of accessories, participate in tournaments.
Target Audience
College Students
Working Professional
Age Group: 18 to 30 Years
General Task
Setting up account
Browse free gaming
Subscribe to play VM games
Dedicate community
In app gears purchase
Tournaments
Technology Constraints
Updated OS system and Web Browser
Stable internet connection
Cross Channels
Mobile device (Android, iOS)
iPad & Tablet (iOS, Android & Windows)
Website (Desktop)
Critical Success Factor
VM Gaming
Dedicated Community


07. Research
Qualitative Research
Qualitative research, was used to understand the preferences, behaviors and pain points of the target audience (Low, Mid & Senior Gamers). Valuable insights were gathered from these audience by conducting user interviews and surveys.
This approach provided deeper context to inform the design decisions, ensuring that the final gaming app solution is user-centric, engaging, and tailored to meet the specific needs of our audience.
“ As a college student, I love playing games I expect the gaming app to offer a wide variety of games to choose from. It should cater to different genres and preferences, providing a diverse and engaging gaming experience.
“ An intuitive and easy-to-navigate interface is essential for me. I expect the app to be user-friendly, with clear menus, well-organized content, and straightforward navigation to access all its features seamlessly.
“ I'm looking for a gaming app that regularly hosts tournaments and competitions. Participating in competitive events adds excitement and motivation to play, and it would be great to earn rewards or recognition for achievements.
“ I hope the gaming app delivers a smooth and lag-free gaming experience. Responsiveness is crucial for any gaming app, and it should ensure that actions are executed quickly and accurately.


08. User Persona
“ Sunil Kumar is a dynamic 27-year-old marketing manager with a passion for gaming. Juggling a demanding job and personal life, Sunil finds solace and excitement in immersive gaming experiences during his leisure time. He enjoys exploring a wide variety of games and watching streams, from action-packed adventures to strategic simulations.
Age
Gender
Status
Education
Location
27
Male
Single
BA
Hyderabad


Sunil Kumar
Goal
Be a Professional Gamer
Download free playing
Connect with other gamers
Play high end games without upgradation
One stop for gaming gears
Motivations
Plays everyday gaming
Latest games
Sharing achievement with friends/gamers
Frustrations
Constant need to upgrade phone
Loosing track of time
Pay for most game










14. Low-Fidelity Wireframe
Wireframes are the backbone of successful digital product as it establish the structure of possible design solutions. Low-fidelity wireframe were created by sketching out the layout of the gaming app's design. It allowed us to quickly test and gather feedback on the app's layout and functionality before proceeding further onto detailed design.


















15. Mid-Fidelity Wireframe




































16. My Learning
Over the 4-month UI/UX Design certification course, I have gained invaluable experience in user research methodologies like user interviews and surveys, developed a strong grasp of design strategy, honed my skills in creating user flows and information architecture, and crafting art of both low-fidelity and high-fidelity wireframes, along with designing comprehensive design guidelines - all of which have equipped me to create seamless and user-centric digital experiences that resonate with users and elevate the field of UX design.
The overall experience of taking this course was immensely enriching and rewarding, as it provided hands-on learning opportunities, expert guidance from industry professionals, and a collaborative learning environment that empowered me to grow as a UI/UX designer.
It enabled me to apply the knowledge gained effectively, and understand there is always a room for improvement.

THANK YOU
For Watching

THANK YOU
For Watching